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Artefact 3
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For this artefact, I wanted to mimic the conditions of localized edges within
the assigned fabric sample. I continued manipulating the top grid to amplify the effect of the shadows while bringing out lighter regions. I did this by pulling points closer to the surface to darken the shadows. Similarly, the further points reflect more light, thus, producing light streaks with less shadows. I used commands like rotate3D and PointsOn to improve the manipulation and create dramatic changes in the fl ow of the fabric. As my terrain is sloped to the left, used this to my advantage to change the heights of panels individually.








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