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M2

MODULE 1: FLATNESS VS PROJECTION

marioworld correct 2.jpg

Introduction

In Module 2, we utilise and improve the skills obtained in Module 1. We are assigned 2 two-dimensional elevations where we construct a three-dimensional axonometric projection. In this module, we explore hidden spaces and understand the impacts of perception. 

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Step 1:
Drawing axonometric projections by hand
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Step 1:
Drawing axonometric projections by hand

Firstly, we drew the axonometric projection of our Mario World by hand and scanned them before continuing this module digitally.

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Step 2:
Tracing the drawing digitally
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Step 2:
Tracing the drawing digitally

After scanning, we learn how to use relevant tools on Illustrator to digitally transfer and transform our drawings.

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Step 3:
Colouring the axonometric digital tracing
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Step 3:
Colouring the axonometric digital tracing

Lastly, we colour the elements used in our world using various colour palettes.

ST

© 2020 by Sabrina Ting 

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